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Escape the Devil's Saloon Shootout
Contributed as a Flex Programmer on a 4-month Unreal Engine 5 project, utilizing Blueprints to support gameplay, UI, and AI systems within a 5-person team.
- Worked on some gameplay mechanics, including player punching interactions and a ricochet system that allows bullets to bounce between thrown cards and enemies.
- Developed and animated core UI elements, including menus, buttons, player health bar, text boxes, and reload indicators.
- Implemented a dynamic breakable object system using Unreal Engine's Chaos Destruction that allows for props and walls to be destroyed in real time during gameplay.
- Assisted with enemy AI development by creating behavior trees for melee and ranged enemies and adding a perception system for player detection.














