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Trucking Time
Led C# development as Lead Programmer on a 4-month Unity project, setting up core gameplay systems within a 12-person team.
- Built core gameplay systems including modular monster AI (6 enemy types), player camera mechanics, truck physics, and sanity feedback UI, enabling designers to tune difficulty and improving player immersion.
- Owned UI, game state, and narrative integration, implementing pause and settings persistence, smooth UI transitions, and artist-created comic sequences for story delivery.
- Integrated cross-disciplinary content including animations, FMOD audio, and VFX (Shadowgraph dissolves), ensuring cohesive interaction between visuals, sound, and gameplay.














